Soldiers of Empires II. Turn-based wargame. WWII.

Soldiers of Empires II. Turn-based wargame. WWII.

Soldiers of Empires II. AI algorithm.

Soldiers of Empires II. Turn-based wargame. WWII.

Main



Home

SoE II project

Scenarios

Gallery

Order

Download

SoE II manual



SoE II review

Basic info 

Game main screen

Game logic

Army

Air Force

Navy

Battles and movement

New units

Supply

Military economy

Statistics

AI algorithm

Gameplay. Hints. Tips

Scenario editor review

New scenario

Scenario configuration

Editor main screen

Editor units and objects

SoE II history

SoE II  FAQ

SoE II roadmap

SoE II database

SoE II tech info

WWII Database 



22 june 1941

Additional



Wallpapers

Forum



Forum

Other



Links

Support










Soldiers of Empires II

A brief description of the algorithm of artificial intelligence (AI) - list of actions that AI makes each game turn:

  1. Assessment of the current situation before the turn ...
  2. AI submarines - action 1
  3. AI army - action 1 (if advantageous - the shelling / moving)
  4. AI all ships and army at sea transport (without submarines!) - action 1
  5. AI army - action 2 (if advantageous - the shelling / moving)
  6. Auxiliary procedures ...
  7. Auxiliary procedures ...
  8. AI Air Force -action 1
  9. AI Air Force -action 2
  10. AI Air Force -action 3
  11. Auxiliary procedures ...
  12. Auxiliary procedures ...
  13. AI submarines - action 2
  14. Auxiliary procedures ...
  15. AI all ships and army at sea transport (without submarines!) - action 2
  16. Auxiliary procedures ...
  17. Auxiliary procedures ...
  18. Auxiliary procedures ...
  19. Auxiliary procedures ...
  20. Auxiliary procedures ...
  21. Auxiliary procedures ...
  22. Auxiliary procedures ...
  23. AI submarines - action 3
  24. Auxiliary procedures ...
  25. AI all ships and army at sea transport (without submarines!) - action 3
  26. AI Air Force -action 4 (check units, "is not used up their actions")
  27. AI army 3 (all units, of which were not included in the action 1, 2)
  28. AI army 4 (all units, of which were not included in the action 1, 2)
  29. AI Air Force -action 5 (check units, "is not used up their actions")
  30. AI Air Force -action 6 (check units, "is not used up their actions")
  31. Formation of new units (if option ECONOMY=ON)
  32. Orders for the regulation of production equipment (if option ECONOMY=ON)


Soldiers of Empires II

 

Soldiers of Empires II. Turn-based wargame. WWII.


2006-2012 © IgorLab Software. All rights reserved