Soldiers of Empires II. Turn-based wargame. WWII.

Soldiers of Empires II. Turn-based wargame. WWII.

Soldiers of Empires II. Army.

Soldiers of Empires II. Turn-based wargame. WWII.

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22 june 1941

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Soldiers of Empires II

Attach-detach army units

for attach: base unit and added unit: must be "actions in turn">0. Amount humans (TO&E list) all units must be <=60000

for detach: base unt: must be "actions in turn">0. Cell of map for detach unit must be free

rule:
after attach, detach: "actions in turn"=0

Attach

Soldiers of Empires II


Detach

Soldiers of Empires II

Range of artillery fire (include Multiple rocket launchers)

  • Anti-tank artillery - only the neighboring cell map, it is effective

  • Infantry artillery - only the neighboring cell map, it is effective

  • Light artillery - neighboring cell map and via 1 cell, relatively effective in the neighboring cell map and is effective via 1 cell of map

  • Heavy artillery - neighboring cell map and via 1 cell, little effective in the neighboring cell map and is effective via 1 cell of map

  • Super heavy artillery - via 1 or 2 cell of map very effective, little effective in the neighboring cell map

  • Multiple rocket launchers - neighboring cell map and via 1 cell, effective in the neighboring cell map and little effective via 1 cell of map

  • Light mortars - only the neighboring cell map, it is effective

  • Medium mortars - only the neighboring cell map, it is effective

  • Heavy mortars - neighboring cell map and via 1 cell, effective in the neighboring cell map and little effective via 1 cell of map

  • Light anti-aircraft artillery (if NOT as Air Defense!)  - only the neighboring cell map, it is effective

  • Medium amd heavy anti-aircraft artillery (if NOT as Air Defense!)  - only the neighboring cell map, it is effective

Air Defense

Anti-aircraft weapon provide air defense protection only for the cell of map, in which they are placed

Construction of airbases.

This feature is available with version 1.1 of the game.

The rule of "engineering unit" ( build airbase):

If engineer/pontoon/saper unit attached (or base unit), you can build airbase
(engineer/pontoon/saper unit need >= 300 men, and experience >= 30).

Soldiers of Empires II

The number of airbases that can be built in 

"game year"

The size of the required economic potential

0

-

1

100-2999

2

3000-5999

3

6000-8999

4

9000-11999

5

12000-14999

6

15000-17999

7

18000-20999

8

21000-23999

9

>=24000

Soldiers of Empires II


 

Soldiers of Empires II. Turn-based wargame. WWII.


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