Soldiers of Empires II. Turn-based wargame. WWII.

Soldiers of Empires II. Turn-based wargame. WWII.

Soldiers of Empires II. Military economy.

Soldiers of Empires II. Turn-based wargame. WWII.

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22 june 1941

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Soldiers of Empires II

The total economic potential (ECONOMY) = economic potential of cities and seaports. This potential determines how many weapons, military equipment, cars/trucks can produce any country.

Types of cities (regardless of the external style), variants of the devastation, the parameters of the economic potential

Types of cities

The range of economic potential

Default

Small destruction

Medium destruction

Big destruction

Economic Centre

0-400

100

61-99

11-60

0-10

Big city

0-90

30

21-29

11-20

0-10

Medium city

0-20

7

0-6

Small town

0-3

1

0

Seaport

0-200

100

61-99

11-60

0-10

  

View cities

Soldiers of Empires II


Soldiers of Empires II


Soldiers of Empires II

Adjusting the production of military equipment ( ~ total economic potential )

Soldiers of Empires II


Soldiers of Empires II

 

Soldiers of Empires II. Turn-based wargame. WWII.


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