In the mode "statistics of the game" displays the following information:
Cities, seaports, airbases, forts - number (the initial and current) by country.
Number of units (army,
navy, air force). The total amount of units and their limits (depending
on the state of the economy and the possibilities limited only by the
game engine - maximum 20000). The total economic potential - the
current value and potential (max).
The number of personnel in army units.
The number of personnel in navy (crews of ships and submarines).
The human birth rate per day.
The number of trained reserves.
The number of reserve recruits.
The number of wounded (WIA).
The total number of vehicles, aircrafts, ships/submarines (including those under construction and repair shipyards).
The number of vehicles(cars/trucks) in the army.
The number of horses in the army.
The number of army weapons and aircrafts in "fast depot"
The number of army weapons and aircrafts in "slow depot"
The number of army weapons and aircrafts are being repaired.
The level of
production (per day) and its regulation by the orders to produce
("increase", "reduce", "leave the current level"). Running - depending
on the state of the economy (ratio of the desired and actual economic
potential). Production available, if a setting of the scenario ECONOMY
The number of cars/trucks in "depot".
The number of cars/trucks to be repaired.
Manufacture of cars/trucks (per day) - depends on the current economic potential.
The number of horses in the reserve.
Reproduction of horses (per day). Depends on the number of horses in the reserve.
The number of heavy and medium machine guns in "depot".
Production of heavy and medium machine guns (per day) - depends on the current economic potential.
Complete statistics of losses.