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Army - supply: ammo, personnel, transport, military equipment.

AMMO (MAX = 16) - supply for base and attached units. After - "actions in turn" = 0
Variant 1:
Full supply of ammunition (up to MAX = 16) in one step is possible, if
unit - in city (or allies city), without of contact with the enemy
(The term "contact" - the presence of enemy units in neighboring cells
of the map).
If unit have contact with the enemy, then the ammo supply of unit is
calculated in a range from 0 (all neighboring cells are blocked by
enemy units) ... 7 (only one neighboring enemy unit cell).
Note: The "enemy unit" - army and / or navy units of the enemy coalition, air units is ignored.
Variant 2:
If unit is not in their city (or city their coalition), the ammo supply is calculated as:
If there is no contact with the enemy, then supply:
AMMO = AMMO + 4
If there is contact with the enemy, then the supply of ammo is calculated as:
0 (all neighboring cells blocked the - enemy)
1 (at least one of the neighboring cells - enemy)

Rules supply personnel, transport, equipment - army unit:
After supply any line (personnel, transport or equipment), then "actions in turn" = 0.
For supply need: "actions in turn" = 2 and NO contact with enemy.
Important notice!
Army units for supply - equipment must have at least 80% of TO&E of all of the following types:
A) Personnel - HQ, crews, etc... and infantry
B) Transport
(cars/trucks and horses)... If present in TO&E.
Maximal number per turn(day):
personnel ( HQ,crews,etc... / Infantry )
in city - 4000
outside the city - 1000
transport (cars, trucks or horses), heavy MG (without AA), AT rifle/RPG
in city - 1000
outside the city - 250
any military equipment:
in city - 200
outside the city - 50
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Air Force - supply: ammo, military equipment.

AMMO (MAX = 20) - supply for base and attached units. After - "actions in turn" = 0
Supply - only at airbase/seaport/aircraft carrier/seaplane tender
(remember about type aircrafts for supply)
Rules supply aircrafts - air force unit:
For supply need: "actions in turn" = 3 and air force unit
at airbase/seaport/aircraft carrier/seaplane tender (remember
about type aircrafts for supply)
Supply air force units - aircrafts:
Army aviation and aircraft carrier aviation: airbases
Seaplanes: seaports
Max number supply (per turn)- 15 aircrafts
After supply, "actions in turn" = 0.
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Navy - supply: ammunition, construction and repair.

AMMO(MAX = 20) - supply for base and attached units. Only in their ports (or allies). After - "actions in turn" = 0

Repair and construction of the ships/submarines around their ports (or allies ports). The process is automatically after end of game day.
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