Soldiers of Empires II. Turn-based wargame. WWII.

Soldiers of Empires II. Turn-based wargame. WWII.

Soldiers of Empires II. Game - supply.

Soldiers of Empires II. Turn-based wargame. WWII.

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22 june 1941

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Soldiers of Empires II

Army - supply: ammo, personnel, transport, military equipment.

Soldiers of Empires II

AMMO (MAX = 16) - supply for base and attached units. After - "actions in turn" = 0

Variant 1:
Full supply of ammunition (up to MAX = 16) in one step is possible, if unit - in city (or allies city), without of contact with the enemy (The term "contact" - the presence of enemy units in neighboring cells of the map).
If unit have contact with the enemy, then the ammo supply of unit is calculated in a range from 0 (all neighboring cells are blocked by enemy units) ... 7 (only one neighboring enemy unit cell).
Note: The "enemy unit" - army and / or navy units of the enemy coalition, air units is ignored.

Variant 2:
If unit is not in their city (or city their coalition), the ammo supply is calculated as:
If there is no contact with the enemy, then supply:
AMMO = AMMO + 4
If there is contact with the enemy, then the supply of ammo is calculated as:
0 (all neighboring cells blocked the - enemy)
1 (at least one of the neighboring cells - enemy)

Soldiers of Empires II

Rules supply personnel, transport, equipment - army unit:
After supply any line (personnel, transport or equipment), then "actions in turn" = 0.
For supply need: "actions in turn" = 2 and NO contact with enemy.

Important notice!
Army units for supply - equipment must have at least 80% of TO&E of all of the following types:
A) Personnel - HQ, crews, etc... and infantry
B) Transport (cars/trucks and horses)... If present in TO&E.

Maximal number per turn(day):

personnel ( HQ,crews,etc... / Infantry )
in city - 4000
outside the city - 1000
                                                                          
transport (cars, trucks or horses), heavy MG (without AA),  AT rifle/RPG
in city - 1000
outside the city - 250

any military equipment:
in city - 200
outside the city - 50


Air Force
- supply: ammo, military equipment.

Soldiers of Empires II

AMMO (MAX = 20) - supply for base and attached units. After - "actions in turn" = 0

Supply - only at airbase/seaport/aircraft carrier/seaplane tender (remember about type aircrafts for supply)

Soldiers of Empires II

Rules supply aircrafts - air force unit:
For supply need: "actions in turn" = 3 and air force unit at airbase/seaport/aircraft carrier/seaplane tender (remember about type aircrafts for supply)

Supply air force units - aircrafts:
Army aviation and aircraft carrier aviation: airbases
Seaplanes: seaports
Max number supply (per turn)- 15 aircrafts
After supply, "actions in turn" = 0.

Navy - supply: ammunition, construction and repair.

Soldiers of Empires II

AMMO(MAX = 20) - supply for base and attached units. Only in their ports (or allies). After - "actions in turn" = 0

Soldiers of Empires II

Repair and construction of the ships/submarines around their ports (or allies ports). The process is automatically after end of game day.


Soldiers of Empires II

 

Soldiers of Empires II. Turn-based wargame. WWII.


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